98-380 Exam Details

  • Exam Code
    :98-380
  • Exam Name
    :Introduction to Programming Using Block-Based Languages (Touch Develop)
  • Certification
    :Microsoft Certifications
  • Vendor
    :Microsoft
  • Total Questions
    :72 Q&As
  • Last Updated
    :Dec 07, 2021

Microsoft 98-380 Online Questions & Answers

  • Question 1:

    HOTSPOT

    You are writing a game that allows a player to bounce a basketball in place five times, 100 pixels high, regardless of where the basketball is on the screen. The basketball must bounce down before it bounces up. How should you complete the code? To answer, select the appropriate options in the answer area.

    Hot Area:

  • Question 2:

    HOTSPOT

    You are creating an app for teenage drivers that will include games and a chat window.

    You need to determine if Internet-based cloud computing is appropriate for the development of the app.

    For each of the following statements, select Yes if the statement is true. Otherwise, select No.

    Hot Area:

  • Question 3:

    DRAG DROP

    Your class is going to have a party and your teacher has asked you to create a guessing game. In the game, you need to ask the player to choose a number between 1 and 20. The player loses two points for each incorrect guess. The game ends when the player has either lost all points or guesses the number correctly.

    You need to design the logic for the game.

    Which five pseudocode segments should you use to develop the solution? To answer, move the appropriate pseudocode segments from the list of code segments to the answer area and arrange them in the correct order.

    Select and Place:

  • Question 4:

    DRAG DROP

    You and your friend Pat are working on a coding project to write code for “Triangles to Octagons”. The program randomly selects a number ranging from 3 to 8. The program will then draw a regular polygon with the number of sides ranging from 3 to 8 (triangles to octagons) as specified by the input.

    Pat writes the following pseudocode:

    You need to identify the functions and parameters in the pseudocode. To answer, drag the appropriate label from the column on the left to its example on the right. Each label may be used once, more than once, or not at all. NOTE: Each correct match is worth one point.

    Select and Place:

  • Question 5:

    Which two problems can a computer solve efficiently by using iteration as part of the algorithm? (Choose two.)

    A. Counting the number of times a specific word appears in a book
    B. Finding the first 1000 digits of pi
    C. Evaluating two player scores to determine a winner
    D. Extracting the meaning of a paragraph of text

  • Question 6:

    You and your friend Miguel are creating a horse racing game.

    Players will control a horse to make it jump hurdles. Hurdles start low and get higher as the horse progresses around the track. The horse can also eat apples and carrot. Apples allow a horse to jump higher. Carrots give the horse better

    accuracy.

    Miguel is going to create reusable objects for the game.

    You need to identify the objects Miguel should create.

    Which two words represent objects? (Choose two.)

    A. Horse
    B. Hurdle
    C. Accuracy
    D. Height

  • Question 7:

    HOTSPOT

    The code in the following exhibit calls the GetSprites function to return a Sprite Set object.

    How can you add code that retrieves the fourth sprite from the Sprite Set object? To answer, select the appropriate function or operator in the answer area.

    Hot Area:

  • Question 8:

    DRAG DROP

    Your programming teacher gives you the following pseudocode:

    Create a Human named myHuman

    // Things the Human can do

    sleep (8)

    wake (time)

    You need to determine if the underlined items in the pseudocode are objects, functions, or parameters. To answer, drag the appropriate option from the column on the left to the code element on the right. Each answer may be used once, more than once, or not at all.

    NOTE: Each correct match is worth one point.

    Select and Place:

  • Question 9:

    DRAG DROP

    You are creating a Touch Develop app.

    Which library would you use to access each function? To answer, drag the appropriate library from the column on the left to the function on the right. Each library may be used once, more than once, or not at all.

    NOTE: Each correct selection is worth one point.

    Select and Place:

  • Question 10:

    Your friend Erin created the following algorithm:

    You apply the algorithm to the following sentence:

    The treasure chest contains 100 pieces of gold, 50 pieces of silver, and a handful of rubies.

    What are the two outcomes? (Choose two.)

    A. The symbol for "of" will be output once.
    B. The word "of" will appear in the dictionary once.
    C. The symbol for "of" will be output three times.
    D. The word "of" will appear in the dictionary three times.

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